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   SRC

   defines.g

   Desktop.g

   Font.g

   Image.g

   Screen.g

   Sound.g

   Sprites.g

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source\dev\directx\lib\Sprites.g
  1 define <export> {
  2   //Sprite2D
  3   SPRITE2D_SYSTEMRAM     = 1
  4   SPRITE2D_ALPHA         = 2
  5   SPRITE2D_TEXTURE       = 4
  6   SPRITE2D_ALPHABLENDING = 8
  7 }
  8 
  9 type Sprite2D  <inherit = GAPI_Object>{
 10   int iTransparentColor
 11 }
 12 
 13 global {
 14   int GAPI_Sprite2DTransparent = 0x000000
 15 }
 16 
 17 operator Sprite2D = (Sprite2D left, int right){ //создание объекта Sprite2D по хэнделу спрайта
 18   left.id = right
 19   return left
 20 }
 21 
 22 method int Sprite2D.Catch(int Mem){
 23   this.id = Sprite2D_Catch(Mem,0)
 24   return this.id
 25 }
 26 method int Sprite2D.Catch(int Mem Mode){
 27   this.id = Sprite2D_Catch(Mem,Mode)
 28   return this.id
 29 }
 30 method int Sprite2D.UnClip(){
 31   return Sprite2D_Clip(this.id,-1,-1,-1,-1)
 32 }
 33 method int Sprite2D.Clip(int x){
 34   return Sprite2D_Clip(this.id,x,-1,-1,-1)
 35 }
 36 method int Sprite2D.Clip(int x y){
 37   return Sprite2D_Clip(this.id,x,y,-1,-1)
 38 }
 39 method int Sprite2D.Clip(int x y width){
 40   return Sprite2D_Clip(this.id,x,y,width,-1)
 41 }
 42 method int Sprite2D.Clip(int x y width height){
 43   return Sprite2D_Clip(this.id,x,y,width,height)
 44 }
 45 method int Sprite2D.Dublicate(){
 46   return Sprite2D_Copy(this.id,0)
 47 }
 48 method int Sprite2D.Dublicate(int Mode){
 49   return Sprite2D_Copy(this.id,Mode)
 50 }
 51 method int Sprite2D.Create(int width height){
 52   this.id = Sprite2D_Create(width,height,0)
 53   return this.id
 54 }
 55 method int Sprite2D.Create(int width height Mode){
 56   this.id = Sprite2D_Create(width,height,Mode)
 57   return this.id
 58 }
 59 method Sprite2D.Show(int x y){
 60   Sprite2D_Display(this.id,x,y)
 61 }
 62 method Sprite2D.ShowAsAlpha(int x y){
 63   Sprite2D_DisplayAlpha(this.id,x,y)
 64 }
 65 method Sprite2D.ShowShadow(int x y){
 66   Sprite2D_DisplayShadow(this.id,x,y)
 67 }
 68 method Sprite2D.ShowSolid(int x y RGB){
 69   Sprite2D_DisplaySolid(this.id,x,y,RGB)
 70 }
 71 method Sprite2D.ShowSolid(int x y R G B){
 72   Sprite2D_DisplaySolid(this.id,x,y,(R<<16) + (G<<8) + B)
 73 }
 74 method Sprite2D.ShowAlphaBlend(int x y Intensity){
 75   Sprite2D_DisplayTranslucent(this.id,x,y,Intensity)
 76 }
 77 method Sprite2D.DisplayAsTransparent(int x y){
 78   Sprite2D_DisplayTransparent(this.id,x,y)
 79 }
 80 method Sprite2D.Free(){
 81   Sprite2D_Free(this.id)
 82   this.iTransparentColor = GAPI_Sprite2DTransparent
 83 }
 84 property int Sprite2D.Exist{
 85   return Sprite2D_Exist(this.id)
 86 }
 87 method int Sprite2D.Load(str FileName){
 88   this.id = Sprite2D_Load(FileName.ptr(),0)
 89   return this.id
 90 }
 91 method int Sprite2D.Load(str FileName,int Mode){
 92   this.id = Sprite2D_Load(FileName.ptr(),Mode)
 93   return this.id
 94 }
 95 func int Sprite2DCollision(Sprite2D Sprite1, int x1 y1, Sprite2D Sprite2, int x2 y2){
 96   return Sprite2D_Collision(Sprite1.id,x1,y1,Sprite2.id,x2,y2)
 97 }
 98 func int Sprite2DPixelCollision(Sprite2D Sprite1, int x1 y1, Sprite2D Sprite2, int x2 y2){
 99   return Sprite2D_PixelCollision(Sprite1.id, x1, y1, Sprite2.id, x2, y2)
100 }
101 property int Sprite2D.Depth{
102   return Sprite2D_GetDepth(this.id)
103 }
104 property int Sprite2D.Height{
105   return Sprite2D_GetHeight(this.id)
106 }
107 property int Sprite2D.Width{
108   return Sprite2D_GetWidth(this.id)
109 }
110 property int Sprite2D.Handle{
111   return Sprite2D_GetHandle(this.id)
112 }
113 func Sprite2DTransparenColor(int RGB){
114   Sprite2D_SetTransparentColor(-1,RGB)
115 }
116 func Sprite2DTransparenColor(int R G B){
117   Sprite2D_SetTransparentColor(-1,(R<<16) + (G<<8) + B)
118 }
119 method Sprite2D.setTransparentColor(int RGB){
120   this.iTransparentColor = RGB
121   Sprite2D_SetTransparentColor(this.id,RGB)
122 }
123 method Sprite2D.setTransparentColor(int R G B){
124   int rgb = (R<<16) + (G<<8) + B
125   this.iTransparentColor = rgb
126   Sprite2D_SetTransparentColor(this.id,rgb)
127 }
128 property Sprite2D.TransparentColor(int RGB){
129   this.iTransparentColor = RGB
130   Sprite2D_SetTransparentColor(this.id,RGB)
131 }
132 property int Sprite2D.TransparentColor{
133   return this.TransparentColor
134 }
135 method Sprite2D.AsBuffer{
136   Sprite2D_UseBuffer(this.id)
137 }
138 property int Sprite2D.Canvas{
139   return Sprite2D_GetOutput(this.id)
140 }
141 
142 method TScreen.AlphaIntensity(int RGB){
143   Sprite2D_ChangeAlphaIntensity(RGB >> 16,RGB >> 8 & 0xFF,RGB & 0xFF)
144 }
145 method TScreen.setAlphaIntensity(int RGB){
146   Sprite2D_ChangeAlphaIntensity(RGB >> 16,RGB >> 8 & 0xFF,RGB & 0xFF)
147 }
148 method TScreen.setAlphaIntensity(int R G B){
149   Sprite2D_ChangeAlphaIntensity(R,G,B)
150 }
151 method int TScreen.Grab(int x y width height){
152   return Sprite2D_Grab(x,y,width,height,0)
153 }
154 method int TScreen.Grab(int x y width height Mode){
155   return Sprite2D_Grab(x,y,width,height,Mode)
156 }
157 
158 method TScreen.AsSprite2D(Sprite2D Sprite){
159   Sprite2D_UseBuffer(Sprite.id)
160 }
161 method TScreen.AsNormal(){
162   Sprite2D_UseBuffer(-1)
163 }
164 
165